After the team completed the books, Every One Of the kids proceeded the collection on their own and also claim the following publications in the collection are also terrific. Skip to content AudioBooks. Search for:. Stephen R. Pearl S.
Buck — The Good Earth Audiobook. Marcus Luttrell — Lone Survivor Audiobook. Amie Kaufman — Illuminae Audiobook. Privacy Preference Centre. Need it now? Call the store at to speak with an associate.
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. You bet. Well, actually, quite the opposite. Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies.
However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most. At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures.
Grandpa Sorenson, the caretaker, invites three specialists — a potion master, a magical relics collector, and a mystical creature trapper — to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear?
Find out in Book 2 of this bestselling series. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness.
Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice — but is he a traitor?
Inside the Quiet Box, Vanessa might have information that could lead to a cure — but can she be trusted? Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven?
Find out in Fablehaven: Grip of the Shadow Plague. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans.
Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost.
The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Grandpa Sorenson, the caretaker, invites three specialists - a potion master, a magical relics collector, and a mystical creature trapper - to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power.
By: Brandon Mull. Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness.
Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice - but is he a traitor? Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts.
In order to retrieve it, the Knights of the Dawn must enter a death trap - a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. In the long-awaited sequel to Fablehaven , the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom.
The dragons are no longer our allies The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind.
With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve.
Armed with information from a new ally - Ronodin, the dark unicorn - Celebrant seeks a legendary talisman: the dominion stone. However, the powerful stone is protected by a cursed castle. Can Kendra and Seth foil Celebrant's plan and beat him to his prize?
The dragons have formally declared war on anyone who stands in their way of freedom and unrestrained power. With every dragon sanctuary that falls, Celebrant, the Dragon King, comes closer to his goal of world domination.
No single mortal or creature can stop Celebrant. Kendra will need to raise an army of friends and allies to accomplish her mission to thwart Celebrant because her brother Seth and her closest ally, Bracken, are missing. The war against dragons intensifies. Will Kendra and Seth find the help they desperately need from the Giant Queen? This fourth book in a five-book series leaves the underwater dragon preserve of Crescent Lagoon for a gladiator-style arena at Titan Valley - the magical realm of towering giants and enslaved dragons.
Our two young heroes have never felt so small or faced a challenge so Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
Jason and Rachel were not born in Lyrian. They did not grow up in Lyrian. But after all of the battles and losses, the triumphs and adventures, and most of all, the friendships forged in this fantastical world, Lyrian has become home to them in a way they never could have imagined.
And so, armed now with the prophecy of a dying oracle, they have gone on their separate quests - each surrounded by brave and powerful allies - knowing that the chance for success is slim.
But Jason and Rachel are ready at last to become the heroes Lyrian needs, no matter the cost. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor.
Do you have the courage, the wits, and the skill to claim a dragon's hoard? If so, apply within. The sign is small, tucked into the corner of Mr. Apply Within. And for Alex, who has wished for a change in his life, it is an irresistible invitation.
Upon entering Mr. Clutter's shop, Alex is swept away on an incredible adventure to a faraway land filled with heroic warriors, mysterious elves, and hard-working dwarves.
By: M. It will take more than magical candy to win this war! Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Jason Walker has often wished his life could be a bit less predictable--until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he's ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power.
The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail. Two thousand years ago, the dwarf Albrek went looking for new mines in the land of Thraxon in the hopes of becoming rich - and vanished. Company Media Kit Contact Scoop. Automatic Blood Pressure Monitor. Once, a Pinoy friend told me? Seth and Kendra sneak away from home after their parents think they are asleep and meet Errol at a service station.
Editorial Reviews! Automatic Upper. Morrow Book of Knots. The sequel series called Dragonwatch is currently being written. The series begins as year-old Kendra and year-old Seth Sorenson are traveling to their Grandpa and Grandma Sorenson's house while their parents are away on a day cruise. When they get there, they also meet Dale, the groundskeeper, and Lena, the housekeeper.
Grandma Sorenson is "mysteriously" missing. Grandpa Sorenson does not tell Kendra and Seth about Fablehaven being a secret preserve for magical creatures at first, but instead sets up a rather complex puzzle involving six keys and a locked journal for Kendra to solve.
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